Welcome to just another day of playing games on the internet. Play a series of games and you just might learn something or maybe even lift a load off your chest.

Castle of Gluttony

A top-down puzzle escape game, collect all the food and gain speed outrun the obstacles in your way. Pat yourself in the back for all your hard work. Controls are as simple as this game WASD or the Arrow Keys. Delete Key to Pause. Enjoy!

Infinite Runner

Lost internet? Maybe This infinite runner may be the right for you. Run & jump and doge over and under the obstacles as you won't be able to run for long... How long can you keep your freedom?

Task at Hand

Looking for a more chill & relaxing game, then this is for you! Walk around the town where the folks are in a crisis of their own, are you willing to help your town in this slow-paced thrill. Four Letters that give you control WASD or the Arrow Keys and Spacebar to Interact.  Press the P key to Pause.

Art-Development-Music-Writing:

Brandon & Tanveer

Comments

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(1 edit)

I love it! But work on the hit-box on the infinite runner game.

art and ui are all super neat! i def agree that castle of gluttony is near impossible since the donuts are super speedy. also i don't know how much this matters to you, but when you adjust the resolution on the home screen, some of the buttons will just stop working. overall really cool concept. i am assuming infinite run is promoting a message of healthy lifestyle and exercising? if so, is there any way to make that more clear? overall really dope tho!

(2 edits)

Yes, I can see where you're coming from, we will definitely tweak them to make them easier for the player. The resolution was for the application version of the game that allowed to resize the window. Also, the narrative is currently being worked on. You may have noticed the "Interactive Version" which will tie everything together, each minigame has its purpose which hasn't been added yet. Thank You for the feedback!

I love the art a lot, and playing this was really fun. One thing I would say is try to emulate more of your prompt in the game :) Also, for castle the donuts are moving kinda fast, but I had a ton of fun playing!

You may have noticed the "Interactive Version" which will tie everything together and tell the story and purpose of the minigames and answers the prompt. But thank you for pointing it out, as it's our next part we will work on. Thank You for your Feedback!

art is really nice, sounds are awesome! gameplay is solid aside from some difficulty tweaks! just concerned about narrative elements surrounding the prompt, make sure you have those in there before you submit so that your game fits the prompt well

You may have noticed the "Interactive Version" which will tie everything together and tell the story and purpose of the minigames and answers the prompt. But thank you for pointing it out, as it's our next part we will work on. Thank You for your Feedback! 

(+2)

castle of gluttony is like almost impossible with how fast the donuts are moving, but everything else is really good! I love the sounds and the main menu

Ah, Thank You for the feedback, yes I agree it seems they are very fast, this game was originally meant to be very hard but if your movements are timed right it's very easy to finish the level under 50 seconds, the collectibles do increase the player's speed as you collect them, it was supposed to be for the player's realization but I will definitely tweak the enemy values as every player's opinion and preference matters. Your feedback was most helpful. Thank You again!